tile_player_tile = mons:Ereshkigal tile_weapon_offsets = 0,-20 tile_shield_offsets = 3,-8 autofight_stop = 80 hp_warning = 75 default_manual_training = true show_more = false explore_auto_rest = true skill_focus = false allow_self_target = false ######################## # Ready Function Start # ######################## { local need_skills_opened = true function ready() -- Skill menu at game start by rwbarton if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ###################### # Ready Function End # ###################### ############### # Force Mores # ############### more := force_more_message #Events more += Your surroundings suddenly seem different more += A sentinel's mark forms upon you ############### # Spell slots # ############### #spell_slot += Spell_Name:key spell_slot += Call Canine Familiar:c ################# # Ability slots # ################# #ability_slot += Ability_Name:key ability_slot += Potion Petition:A ability_slot += Call Merchant:B ability_slot += Bribe Branch:C