# Some useful, more advanced options, implemented in LUA. ########## # include = advanced_optioneering.txt auto_butcher = true #tile_map_pixels = 5 #tile_cell_pixels = 40 #tile_filter_scaling = false #tile_font_stat_size = 16 #tile_font_crt_size = 16 #tile_font_stat_size = 16 #tile_font_msg_size = 16 #tile_font_tip_size = 16 #tile_font_lbl_size = 16 default_manual_training = true fmm += Found .* abyssal rune of Zot force_more_message += (Agnes|Aizul|Antaeus|Asmodeus|Asterion|Azrael|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephine|Khufu|Kirke|Lamia|the Lernaean hydra|Lom Lobon|Louise|Mara|Margery|Maud|Maurice|Menkaure|Mennas|Mnoleg|Murray|Natasha|Nergalle|Nessos|Nikola|Norris|Pikel|Plog|Polyphemus|Prince Ribbit|Psyche|Purgy|Robin|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sonja|Terence|Tiamat|Urug|Vashnia|Wiglaf|Xtahua).*into view fmm += .*orbs? of fire.* comes? into view fmm += .*pandemonium* comes? into view fmm += .*lich.* comes? into view fmm += .*greater mumm.* comes? into view fmm += .*(s|player) ghost.* comes? into view fmm += .*Fiend.* comes? into view fmm += .*curse skull.* comes? into view fmm += .*Hell Sentinel.* comes? into view force_more_message += calcifying dust hits you # ===safe_upstairs (do it in-game by pressing '~' or Ctrl-D). { function safe_upstairs() if you.branch() == "Lab" then crawl.formatted_mpr("Really leave this labyrinth?", "prompt") local res = crawl.getch() if string.lower(string.char(res)) == "y" then crawl.sendkeys("<") end else crawl.sendkeys("<") end end } # ===safe_upstairs (do it in-game by pressing '~' or Ctrl-D). { function safe_upstairs() if you.branch() == "Lab" then crawl.formatted_mpr("Really leave this labyrinth?", "prompt") local res = crawl.getch() if string.lower(string.char(res)) == "y" then crawl.sendkeys("<") end else crawl.sendkeys("<") end end } ###################################################################### # Add the following to your options file to automatically pick up # armour for non-body armour slots (gloves, boots, etc.), if you don't # already have an item equipped there. { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) } ###################################################################### # To automatically open the skill menu when starting a new game, add # the following to your options file. { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ###################################################################### # Interface ######################################################## # sort_menus = true : equipped, identified, basename, qualname, curse, qty sort_menus += pickup: true : art, ego, basename, qualname, curse, qty # sort_menus += inv: true : equipped, freshness, charged hp_warning = 50 mp_warning = 50 hp_colour = 99:green, 60:yellow, 30:red mp_colour = 60:yellow, 30:lightred # stat_colour = 1:lightred, 3:red tile_font_crt_family  = Lucida Console tile_font_stat_family = Lucida Console tile_font_msg_family  = Lucida Console tile_font_lbl_family  = Lucida Console # Autofight ######################################################## autofight_stop = 75 ###################################################################### # http://dobrazupa.org/rcfiles/crawl-git/hugedmg.rc { local dmg_old_hp = 0 < function ready() DmgTrack() end > function DmgTrack() local bot_hp, bot_mhp = you.hp() local dmg_inturn = 0 local huge_int = 0 local percent_hp = 0 local percent_old_hp = 0 local percent_hp_txt = "--%" if dmg_old_hp > 0 then if bot_hp < dmg_old_hp then dmg_inturn = dmg_old_hp - bot_hp percent_old_hp = math.ceil((dmg_old_hp*100)/bot_mhp) percent_hp = math.ceil((bot_hp*100)/bot_mhp) percent_hp_txt = percent_hp .. "%" if percent_hp < 30 then percent_hp_txt = "" .. percent_hp_txt .. "" elseif percent_hp < 55 then percent_hp_txt = "" .. percent_hp_txt .. "" elseif percent_hp < 75 then percent_hp_txt = "" .. percent_hp_txt .. "" end percent_hp_txt = percent_hp_txt .. "(" .. bot_hp .. "hp)" if dmg_inturn > (bot_hp*0.25) then huge_dmg_note(dmg_inturn) crawl.mpr("Huge Dmg: -" .. (percent_old_hp-percent_hp) .. "%(-" .. dmg_inturn .. "hp)" .. " hp: " .. percent_hp_txt) dmg_old_hp = bot_hp crawl.flush_prev_message() crawl.more() crawl.more_autoclear(true) else if dmg_inturn > (bot_hp*0.15) then crawl.mpr("Damage: -" .. (percent_old_hp-percent_hp) .. "%(-" .. dmg_inturn .. "hp)" .. " hp: " .. percent_hp_txt) else crawl.mpr("Damage: -" .. (percent_old_hp-percent_hp) .. "%(-" .. dmg_inturn .. "hp)" .. " hp: " .. percent_hp_txt) end end crawl.flush_prev_message() end end dmg_old_hp = bot_hp end function huge_dmg_note(x) crawl.take_note("Huge Dmg: " .. x .. " dmg") end } ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt