# TEAMCAPTAIN Floodkiller #include += HDamage.rc #include += hugedmg.rc # language = dwarven|jagerkin|kraut|runes|wide|grunt|butt #fake_lang = normal #tile_player_tile = normal cset = cloud : xa4 note_chat_messages = true restart_after_game = true ############## # Autopickup # ############## ##### 3-a Picking up and Dropping ############### # # Rods are \ here. # autopickup = $?!:"/% # drop_filter += useless_item # default_autopickup = false # autopickup_no_burden = false # pickup_thrown = false # chunks_autopickup = false # assign_item_slot = (forward | backward) # # drop_mode = (multi | single) # pickup_menu = false # drop_filter += skeleton, corpse, useless_item # default_friendly_pickup = (none | friend | player | all) autopickup += $?!:"/%| pickup_mode += multi default_friendly_pickup += none auto_drop_chunks = rotten ae := autopickup_exceptions ae = ae += Cast which spell?') crawl.flush_prev_message() crawl.process_keys(cmd) end function cast_spell() generic_cast_spell('z') end function force_cast_spell() generic_cast_spell('Z') end } ################### # Message colours # ################### $inedible := darkgrey $evil := red $preferred := yellow $rot-inducing := lightred $mutagenic := magenta $dangerous := magenta $poisonous := lightgreen $contaminated := brown ### standard colours to be used for message highlighting $danger := lightred $warning := yellow $boring := darkgrey $item_dmg := $danger msc := message_colour msc = menu := menu_colour menu = # Multi-turn channel.multiturn = mute # Allies msc += mute:returns to your side msc += mute:A demon appears msc += mute:puff of smoke msc += mute:carefully avoids msc += mute:is recalled msc += mute:wall.*burn.*your msc += mute:dissolves? into (sparkling lights|shadows) msc += mute:You swap places msc += mute:Your.*(looks stronger|shudders|resist) msc += mute:(stumbles backwards|holds.*ground) msc += mute:(Something|Your).*(misses|does no damage) msc += mute:Your.*(blinks|safely over|gestures) msc += mute:(phases out.*|misses) (your|something).* msc += mute:your.*but does no damage msc += mute:Your.*(picks up|drops) # Prayer #channel.pray = mute # Jiyva : if you.god() == "Jiyva" then msc += mute:slurping|squelching msc += mute:a little less hungry msc += mute:splits in two : end # Interface # msc += mute:Cast which spell\? \( # msc += mute:Casting.* # msc += mute:Confirm with \. or Enter, or press \? or \* to list all spells\. msc += mute:Press\: \? - help, Shift-Dir - straight line, f - you msc += mute:for a list of commands and other information # Other #msc += mute:This raw flesh tastes terrible #msc += mute:There is something wrong with this meat #msc += mute:melds into your body #msc += mute:begins to bleed from.*wounds #msc += mute:writhes in agony as.*flesh #msc += mute:An air elemental.*itself.*the air # Item colouring # Default colours msc += $danger:drains you msc += $danger:feel drained msc += $danger:strangely unstable msc += $danger:curare-tipped.*hits you msc += $danger:Space warps.* around you msc += $danger:Space bends around you msc += $danger:sense of stasis msc += $danger:clumsily bash msc += $danger:goes berserk msc += $danger:Forgetting.* will destroy the book msc += $danger:The blast of calcifying dust hits you msc += $danger:You are engulfed in calcifying dust msc += $danger:is moving more slowly msc += $danger:^It .* you msc += $danger:You block its attack msc += $danger:constricts you msc += $danger:you convulse msc += $item_dmg:acid corrodes msc += $item_dmg:catch(es)? fire msc += $item_dmg:freezes? and shatters? msc += $item_dmg:covered with spores msc += $item_dmg:devours some of your food msc += $item_dmg:rots? away msc += $warning:ticking.*clock msc += $warning:dying ticks msc += $warning:distant snort msc += $warning:odd grinding sound msc += $warning:creaking of ancient gears msc += $warning:floor suddenly vibrates msc += $warning:a sudden draft msc += $warning:coins.*counted msc += $warning:tolling.*bell msc += $warning:fails to return msc += $warning:no longer ripe msc += $boring:You start (resting|waiting) msc += $boring:Unknown command msc += $boring:but (do no|doesn't do any) damage msc += $boring:(prevent|prevents) you from hitting menu += inventory:white:\w \+\s menu += inventory:white:\w \#\s menu += darkgrey:(melded) menu += darkgrey:.*useless_item.* menu += red:.*evil_item.* menu += lightred: cursed menu += inventory:lightgreen:.*equipped.* menu += lightmagenta:.*misc.*rune( of Zot)? menu += lightmagenta:.*orb.*Zot menu += white:.*artefact.* menu += lightblue:^unidentified .*(potion|scroll|wand|jewellery).* menu += lightblue:^unidentified .*weapon.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(runed|glowing) menu += lightblue:^unidentified .*armour.*(embroidered|shiny|dyed) menu += yellow:heal wounds menu += yellow: curing menu += yellow: haste|hasting menu += yellow: identify # Food menu += $inedible:.*inedible.* menu += $evil:.*evil_eating.* menu += $rot-inducing:.*rot-inducing.* menu += $mutagenic:.*mutagenic.* menu += $poisonous:.*poisonous.* menu += $contaminated:.*contaminated.* #################### # Autoinscriptions # #################### autoinscribe += (distortion):!w autoinscribe += (bad|dangerous)_item.*potion:!q autoinscribe += (bad|dangerous)_item.*scroll:!r autoinscribe += of faith:!P autoinscribe += rod of:!a autoinscribe += chunks? of:@w1 : if you.god() == "Fedhas" then autoinscribe += fruit:!e : end ######### # Notes # ######### dump_message_count = 20 dump_order = header, hiscore, stats, misc, notes, inventory, dump_order += turns_by_place, skills, spells, overview, mutations, dump_order += messages, screenshot, monlist, kills_by_place, kills dump_order += action_counts dump_book_spells = false note_all_skill_levels = true note_hp_percent = 10 note_messages += protects you from harm note_messages += You fall through a shaft ################# # Xom Fuckery # ################# fmm := force_more_message stop := runrest_stop_message : if you.god() == "Xom" then stop += god:. : end : if you.god() == "Xom" then fmm += god:. : end macros += M - ===toggle_random_tile ################# # Miscellaneous # ################# char_set = ascii show_player_species = true #skill_focus = toggle feature = explore horizon {.,,green} Explore_auto_rest = true