default_manual_training = true autofight_stop = 50 auto_butcher = true auto_eat_chunks = true show_more = false travel_delay = 2 # other stuff autofight_throw = false autofight_throw_nomove = false show_travel_trail = true rest_delay = -1 auto_sacrifice = true sacrifice_before_explore = true show_game_time = true warn_hatches = true jewellery_prompt = false equip_unequip = true allow_self_target = never confirm_butcher = never easy_eat_gourmand = true sort_menus = true : equipped, identified, basename, qualname, charged hp_warning = 50 auto_hide_spells = true wall_jump_move = false # lua { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end }